The project in five facts.
Challenge, approach and results.
In the diploma thesis entitled Aesthetics of Imperfection in Video Production, I explore the phenomenon of various errors and artefacts in video images and their transformation from technical shortcomings into aesthetic means. He wanted to determine whether viewers always recognise imperfections as errors or whether, in certain contexts, they can perceive them as an artistic element that contributes to authorial expression and emotional experience. I was also interested in where the boundary lies between an error that results from technological limitations and an aesthetic means that we consciously use when creating video content.
Problem
In the diploma thesis entitled Aesthetics of Imperfection in Video Production, I explore the phenomenon of various errors and artefacts in video images and their transformation from technical shortcomings into aesthetic means.
Results
He wanted to determine whether viewers always recognise imperfections as errors or whether, in certain contexts, they can perceive them as an artistic element that contributes to authorial expression and emotional experience. I was also interested in where the boundary lies between an error that results from technological limitations and an aesthetic means that we consciously use when creating video content. In the theoretical part, he focused on how different types of imperfections arise, what they mean and what appearance they have in practice.
He analysed both digital artefacts, such as compression effects, and analogue irregularities. In each case, he asked how creators use them intentionally, what effects they create for the viewer and in which cases these phenomena were accepted as aesthetic means. In the explanation, he also relied on the concept of the aesthetic of failure, which sees creative potential in imperfection.
The author found it particularly interesting to explore animation and video games, where visual irregularities are used in unique ways, often as part of the narrative or to create a special atmosphere. He developed the research approach based on qualitative methods, with emphasis on case studies and comparative and textual analysis of selected scenes and music videos. Through these examples, he determined how imperfections were used, what they contributed to the aesthetics of the work and how they would be experienced if they had occurred unintentionally.
In the practical part, he created a short video in which he demonstrated the use of several selected imperfection effects. With this, he wanted to illustrate not only their visual appearance, but above all their impact on the viewer's perception. For each effect, he considered how the audience would understand it if it were the result of a technical error, and how they perceive it when it is clearly used as an aesthetic means.
This reflection enabled the author to better understand the difference between unintentional errors and conscious creative decisions.

Module, programme and stories.
Your diploma project for a real company.
A diploma thesis at Academia solves a challenge from a company – often the one where you do your 800 hours of placement. Read about the Video produkcija module or book a consultation.