Academia
Diploma thesis 2023ilustracija · konceptualni osnutek · oblikovanje lika

Designing a Digital Character and Illustrated Environment for a Video Game

I focus in detail on creating the main character, designing background concepts, animating running and jumping movements, and producing an illustrated cover for the video game.

Tina HorvatMedijska produkcija · supervisor mag. Stevan Čukalac · defence september 2023
In brief

The project in five facts.

AuthorTina Horvat
Supervisormag. Stevan Čukalac
Module—Medijska produkcija
Employer / clientAcademia
Year2023september 2023
About the project

Challenge, approach and results.

In my diploma thesis, I examine several visual elements that are important in video game production. I focus in detail on creating the main character, designing background concepts, animating running and jumping movements, and producing an illustrated cover for the video game.

Problem

In my diploma thesis, I examine several visual elements that are important in video game production.

Solution and Method

I focus in detail on creating the main character, designing background concepts, animating running and jumping movements, and producing an illustrated cover for the video game. In the first chapter, I concentrate on the history of video games, namely their development from simple black-and-white squares and lines on the screen to today's graphical masterpieces that feature expansive worlds full of interesting events and stories. I briefly present the types of two-dimensional games we know today and the manner in which they are made.

In the second chapter, I undertake research into the influence of colours and shapes on people's well-being. Here I connect to the umbrella theme Art, Design and Well-being. Through the research, I aim to prove whether colours and shapes can truly influence people's well-being.

At the end of the chapter, I conduct research in which I question participants about visual excerpts from games and summarise their responses. In the third chapter, I undertake the creation of a character for a video game, where by consistently following the theory of character design I attempt to arrive at a final solution. I cite the theoretical aspects of which elements contribute to a well-designed character and world design.

I describe the importance of desk research as an aid for designing the entire video game and what role the character's personality and nature play in its design. I design the character so that it has a positive influence on people at one time and a negative influence at another. I briefly add the importance of props for the game.

In the fourth chapter, I explore what a concept sketch is and its significance in video game production, what role it plays and why it is an essential element of production. Here I design backgrounds for levels in the game that relate to the umbrella theme and the influence of colours on human well-being. In the fifth chapter, I create animation and cite the theoretical aspects of animation.

I describe its role in creating games and what animated characters for video games are called. In the sixth and final chapter, I undertake research into how illustration can visually convey the idea of a game's content. I then apply the theory practically in drawing an illustration for the cover on a video game box.

Oblikovanje digitalnega lika in ilustriranega okolja za video igro
Diploma thesis

Full text

PDF of the diploma thesis (public).

Diploma thesis (PDF) ↓
Gallery

From the project.

Oblikovanje digitalnega lika in ilustriranega okolja za video igro
Oblikovanje digitalnega lika in ilustriranega okolja za video igro
Oblikovanje digitalnega lika in ilustriranega okolja za video igro
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